Hellsinker

broken image


Storing paints correctly There are a few painting aids now on the market which allow you to fasten your brush, via a magnet on the brushes ferrule, to a metal paint pail (this comes in very handy when you wish to break for lunch or have a nice wee tea break). Store your paint brush overnight. Image Credit: Comstock/Comstock/Getty Images Cleaning your brushes and rollers after a days worth of painting is a must if you. Like it or not, most painting projects require more than one coat of paint. Whether it takes place over one or more days, we're still faced with cleaning our brushes between coats. To make this task less taxing, turn to your freezer. As anybody who has cleaned latex paint from a paintbrush knows, the majority of the paint comes out in the first five or ten seconds. Good quality paint brushes are all you should use for interior painting using standard, ceramic paint or other low VOC alternative paints. The type of bristle and brush style will depend on what you are painting and the type of paint being used. When you are storing the brush temporarily, make sure you do not place it too far into the paint. Storing paint brushes in water. Place the bag containing the paint brush inside the freezer. This will prevent the paint from hardening and your brush will be ready for use after thawing out in a couple of hours. You can keep wet paint brushes for weeks in this manner. Don't use this method for oil based paint since the fumes will contaminate your food in the freezer.

A legendary SHMUP influential to the best makers in the genre, Hellsinker is now available on steam in its most advanced form!Gameplay, story, graphics,.

  1. HELLSINKER is a Japanese Vertical Shmup.
  2. Yes, Hellsinker looks like a bullet-hell shmup, but it sure doesn't play like one. In a genre known for its incestuous breeding process, this game departed so far from the norm that it's a wonder people lump it into the shmup genre at all.
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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 07 Nov 2005
Posts: 1855
Location: Finland
Does Minogame really have one of the highest scoring potentials? I'm really not so sure about that. A Minogame player has the second highest score right now after a Dead Liar player, but that may simply be due to selection bias. Minogame cannot take advantage of a particular trick using Mistletoes or Kagura's armor for full collection of spirit crystals at the end of the Shrine of Farewell; the most you can usually get is about 3/4 of them. This is a huge difference in potential earnings when accessing the shrine late in the game compared to the other three character selections with such item-gathering devices.

The top two runs seem fairly close to optimal, I don't see how there could be a 'huge' difference in potential earnings just because of shrine. Deadliar is less popular than minogame though indeed. Kagura with throwable armor isn't a high scoring type
Minogame has second best at least, fossilmaiden is easy to use for scoring(because you can attack/raise values in all directions, and you have a non-damaging bomb) but she can't raise the values of enemies as rapidly as deadliar or minogame and gets less grazing points so she gets less points in all stages. The reason her scores are pretty close is because she can get like 15,000 more spirits from the last boss than the others, but there isn't really much optimization to be done for that fight.

Last edited by Zaarock on Sat Nov 02, 2013 2:28 pm, edited 1 time in total.

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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 13 Oct 2011
Posts: 1619
Location: wreckage
Does Minogame really have one of the highest scoring potentials? I'm really not so sure about that. A Minogame player has the second highest score right now after a Dead Liar player, but that may simply be due to selection bias. Minogame cannot take advantage of a particular trick using Mistletoes or Kagura's armor for full collection of spirit crystals at the end of the Shrine of Farewell; the most you can usually get is about 3/4 of them. This is a huge difference in potential earnings when accessing the shrine late in the game compared to the other three character selections with such item-gathering devices.

The top two runs seem fairly close to optimal, I don't see how there could be a 'huge' difference in potential earnings just because of shrine. Deadliar is less popular than minogame though indeed. Kagura with throwable armor isn't a high scoring type
Minogame has second best at least, fossilmaiden is easy to use for scoring(because you can attack/raise values in all directions) but she can't raise the values of enemies as rapidly as deadliar or minogame and gets less grazing points so she gets less points in all stages. The reason her scores are pretty close is because she can get like 15,000 more spirits from the last boss than the others, but there isn't really much optimization to be done for that fight.

fossil maiden has ultimate grazing.
whenever you see a laser wave coming, just use the invincible bomb and stand still and watch the spirits rise.
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Minogame
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 09 Oct 2011
Posts: 1371
Deadliar's shot powers down pretty fast, although not as fast as kagura xanthel but recovery is a bit slower than xanthel. His options 2 throw attacks are a bit confusing and slightly difficult to use. but to make up for that his shot has moderate to high power (if using penetrating attack), the options do slow but steady damage, and his bomb gives him a split second invincibility which is useful for positioning, and also one of the more powerful of the other characters (I think second to xanthel point blank laser bomb). easy to learn but difficult to master.[/size]

Are you aware that he has a freaking charge attack?

Ah.. forgot about that. I only played with deadliar before unlocking kagura (only use moon cradle and xanthel, thats reminds me a xanthel clear is still pending). I ll put an explain it here for anyone looking.
In addition to the above, he has a sword attack which activated when holding down shot. has 3 levels, when first activated at level 1 does moderate damage, but this can be skillfully chained to big amounts of damage. at level 2 (after a five second charge) does good damage, few of these can take down a boss pretty quick. at level 3 (at an absurd 60 second of charge) can one shot bosses. this is the most powerful normal attack in the game, second only to kagura xanthel point blank laser (possibly as powerful or even more, but I havent really tested it out that way). but as a downside, no shot is available during charge. that means you are only restricted to aura damage and sub weapons. fun fact, the swords are actually attached to his wrist, he dual wields them, and is famous in game universe to be the most effective at using them.
edit: there are actually 4 levels of the charge sword. first when activates, second about a second or two in (you can chain this easy), third after five or so seconds, fourth at 60 seconds.
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Elysian Door - Naraka (my WIP PC STG) in development hell for the moment

Last edited by nasty_wolverine on Sat Nov 02, 2013 1:10 am, edited 1 time in total.

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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 09 Oct 2011
Posts: 1371
Does Minogame really have one of the highest scoring potentials? I'm really not so sure about that. A Minogame player has the second highest score right now after a Dead Liar player, but that may simply be due to selection bias. Minogame cannot take advantage of a particular trick using Mistletoes or Kagura's armor for full collection of spirit crystals at the end of the Shrine of Farewell; the most you can usually get is about 3/4 of them. This is a huge difference in potential earnings when accessing the shrine late in the game compared to the other three character selections with such item-gathering devices.

The top two runs seem fairly close to optimal, I don't see how there could be a 'huge' difference in potential earnings just because of shrine. Deadliar is less popular than minogame though indeed. Kagura with throwable armor isn't a high scoring type
Minogame has second best at least, fossilmaiden is easy to use for scoring(because you can attack/raise values in all directions) but she can't raise the values of enemies as rapidly as deadliar or minogame and gets less grazing points so she gets less points in all stages. The reason her scores are pretty close is because she can get like 15,000 more spirits from the last boss than the others, but there isn't really much optimization to be done for that fight.

fossil maiden has ultimate grazing.
whenever you see a laser wave coming, just use the invincible bomb and stand still and watch the spirits rise.

btw, you can do this with minogame as well using the invincibility trick. being a trick, its trickier to use.
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Elysian Door - Naraka (my WIP PC STG) in development hell for the moment


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Hellsinker Wiki

Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 Jan 2005
Posts: 12832
Location: Wherever.
Quick note in case anyone's interested: I decided to try updating to Windows 8.1, and it does indeed appear to fix whatever was preventing the translated release of Hellsinker from running on 'regular' Windows 8.
Now to attempt to figure out what in heaven's name is going on with this game..
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Glossary / Discussion / The Bizaar / Vasara HS


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Hellsinker
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 04 Feb 2005
Posts: 1537
Location: Northern California
I just ignore other characters/shot types and focus on improving my own score and comparing with other players who use the same. Unfortunately Kagura-3 isn't widely used on the 'boards here or on the replay-based board, which means I don't have much competition.
I've tried to use Deadliar several times but his playstyle requires some serious getting used to. Fossil Maiden has no slow speed which is a bit of a turnoff for me. Minogame's lack of directional attacks coupled with a fast-draining main shot doesn't really appeal to me.
I could see myself using Kagura-1 and 2; the latter's armor attack is kinda fun to use. The one thing that turns me off from using 4 is that Luna tokens don't reload its ammo.
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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 29 Mar 2012
Posts: 71
Quick note in case anyone's interested: I decided to try updating to Windows 8.1, and it does indeed appear to fix whatever was preventing the translated release of Hellsinker from running on 'regular' Windows 8.
Now to attempt to figure out what in heaven's name is going on with this game..

yeah, i wish i could have done something about that, sorry!
and now i have had more work put on my plate to do so i will be rappelling off a cliff now
_________________
https://twitter.com/mauvecow


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
So.. What's the story on hosting that standalone patch of the latest translation version somewhere, mauve? Are we ever going to get that or did we have to buy the bundled English version for it?
It'd be kind of a shame if those of us who imported the game originally were stuck with the older translation.
_________________
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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 Jul 2012
Posts: 2061
Um.. the patch has been on Gensokyo.org for the longest time.
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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).
_________________
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 07 Jun 2013
Posts: 783
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).

This sucks so bad. I missed out on that bundle and I regret it so much.
_________________
The future of shmups is the past.

*Yagawa smiles with the teeth of a shark*
*cue Heavy Day*


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 29 Mar 2012
Posts: 71
Would you guys believe me if I said I've been so busy/occupied/insane this year that I completely forgot?
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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 08 Feb 2009
Posts: 4848
Considering I've had short-term goldfish-equivalent memory for the last year or so and as a result forgot far more important real life stuff, yep.
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Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 08 May 2008
Posts: 4025
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).

So what's the status of translated Hellsinker right now? They did the english-translated groupees bundle, but is anyone else selling a translated version now? In a perfect would companies like Rockin Android and Nyu Media would be having knife fights over the rights to this game.
_________________
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude 'Watch out for that black dude, he wants a piece of your cookie!'


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 May 2012
Posts: 89
Location: GRAVEYARD HQ
Hey guys, cool if I bump this old thread? Five years ago I tried to recreate some of the backgrounds from the game's menu themes, 'A Thing Left Behind' in particular. But I could only make static images.
What I would really like is animated GIFs of those things spinning.

Me too, friend, me too. One day.. (That would have to be a really large .gif, though.)

That day has come, I made an animated version. A gif would have been unfeasible, but I have a 1080p60 mp4 loop, here: https://my.mixtape.moe/phfwrh.mp4 I messed up the looping a little, and some the colors are slightly off, but I think it looks acceptable. I hope some of you will like it.
You can use Wallpaper Engine, a cheap desktop ricing app for Windows available on Steam, to set this video as your desktop wallpaper.
_________________
To be continued. See you false memory syndrome...


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
Haha, excellent! Got that in lossless video form by chance? What I'd really love now is an animated PNG of it..
_________________
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 May 2012
Posts: 89
Location: GRAVEYARD HQ
What I'd really love now is an animated PNG of it..

LOL
I could probably fix up a lossless video. However, this is something I made in HTML and some CSS, so you can run this on any modern browser and tweak it to your heart's content, so here are the files: https://mega.nz/#!UuI2iQgZ!7R4SgIQgAB7I .. xg9OH_1YBk
You can also use this site as a web wallpaper in Wallpaper Engine instead of a video. I plan to publish it in the app eventually for all to use, but knowing my tendency to being a lazy piece of shit, I will abandon that effort halfway, so here's what I've got so far before I give up. It scales nicely with most resolutions, though wider ones leave empty black spaces on the sides.
_________________
To be continued. See you false memory syndrome...


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 05 Jan 2011
Posts: 12
Hey all. Anyone notice any compatibility issues with W10? I noticed that the music synchronization seems to be off. The BGM stutters at certain points like the Rusted Dragon fight or Segment 5.


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Page 16 of 16
[ 468 posts ] Go to pagePrevious1 .. 12, 13, 14, 15, 16

Hellsinker Guide


The far future, a non-centralized organization known as GRAVEYARD trying to capture a powerful tower they call CARDINAL SHAFT. In order to meet the goal they dispatch their elite force called 'Executors' to infiltrate and destroy the metallic beings that defend it. The Executors live isolated from the majority of society who fears them because of their supernatural powers. Hellsinker is an esoteric shooting game developed by Hiranyon, also known as Tonnor and released under his Ruminant's Whimper brand on July 27, 2007. Unlike most other shooters, Hellsinker has a pretty deep narrative but on the other side it features some strange terms. The game is extremely hard with complex scoring mechanics and aimed for hardcore players, though average players can learn through patience and persevering. In Hellsinker the goal of the game is to advance through the stages and earn a high score called spirit. There are several keys to survival, but the most important is player should keep their Stella Meter low which affects enemies' bullets and hostility.
Game Screenshots: 12345678
Game Information
Hellsinker | Genre: Vertical Shooting Game | Developer: Ruminant's Whimper | Publisher: Ruminant's Whimper | Language: English | Release: 2007 | File size: 247 MB
Hellsinker
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 09 Oct 2011
Posts: 1371
Deadliar's shot powers down pretty fast, although not as fast as kagura xanthel but recovery is a bit slower than xanthel. His options 2 throw attacks are a bit confusing and slightly difficult to use. but to make up for that his shot has moderate to high power (if using penetrating attack), the options do slow but steady damage, and his bomb gives him a split second invincibility which is useful for positioning, and also one of the more powerful of the other characters (I think second to xanthel point blank laser bomb). easy to learn but difficult to master.[/size]

Are you aware that he has a freaking charge attack?

Ah.. forgot about that. I only played with deadliar before unlocking kagura (only use moon cradle and xanthel, thats reminds me a xanthel clear is still pending). I ll put an explain it here for anyone looking.
In addition to the above, he has a sword attack which activated when holding down shot. has 3 levels, when first activated at level 1 does moderate damage, but this can be skillfully chained to big amounts of damage. at level 2 (after a five second charge) does good damage, few of these can take down a boss pretty quick. at level 3 (at an absurd 60 second of charge) can one shot bosses. this is the most powerful normal attack in the game, second only to kagura xanthel point blank laser (possibly as powerful or even more, but I havent really tested it out that way). but as a downside, no shot is available during charge. that means you are only restricted to aura damage and sub weapons. fun fact, the swords are actually attached to his wrist, he dual wields them, and is famous in game universe to be the most effective at using them.
edit: there are actually 4 levels of the charge sword. first when activates, second about a second or two in (you can chain this easy), third after five or so seconds, fourth at 60 seconds.
_________________
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment

Last edited by nasty_wolverine on Sat Nov 02, 2013 1:10 am, edited 1 time in total.

Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 09 Oct 2011
Posts: 1371
Does Minogame really have one of the highest scoring potentials? I'm really not so sure about that. A Minogame player has the second highest score right now after a Dead Liar player, but that may simply be due to selection bias. Minogame cannot take advantage of a particular trick using Mistletoes or Kagura's armor for full collection of spirit crystals at the end of the Shrine of Farewell; the most you can usually get is about 3/4 of them. This is a huge difference in potential earnings when accessing the shrine late in the game compared to the other three character selections with such item-gathering devices.

The top two runs seem fairly close to optimal, I don't see how there could be a 'huge' difference in potential earnings just because of shrine. Deadliar is less popular than minogame though indeed. Kagura with throwable armor isn't a high scoring type
Minogame has second best at least, fossilmaiden is easy to use for scoring(because you can attack/raise values in all directions) but she can't raise the values of enemies as rapidly as deadliar or minogame and gets less grazing points so she gets less points in all stages. The reason her scores are pretty close is because she can get like 15,000 more spirits from the last boss than the others, but there isn't really much optimization to be done for that fight.

fossil maiden has ultimate grazing.
whenever you see a laser wave coming, just use the invincible bomb and stand still and watch the spirits rise.

btw, you can do this with minogame as well using the invincibility trick. being a trick, its trickier to use.
_________________
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment


Top

Hellsinker Wiki

Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 Jan 2005
Posts: 12832
Location: Wherever.
Quick note in case anyone's interested: I decided to try updating to Windows 8.1, and it does indeed appear to fix whatever was preventing the translated release of Hellsinker from running on 'regular' Windows 8.
Now to attempt to figure out what in heaven's name is going on with this game..
_________________
Glossary / Discussion / The Bizaar / Vasara HS


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 04 Feb 2005
Posts: 1537
Location: Northern California
I just ignore other characters/shot types and focus on improving my own score and comparing with other players who use the same. Unfortunately Kagura-3 isn't widely used on the 'boards here or on the replay-based board, which means I don't have much competition.
I've tried to use Deadliar several times but his playstyle requires some serious getting used to. Fossil Maiden has no slow speed which is a bit of a turnoff for me. Minogame's lack of directional attacks coupled with a fast-draining main shot doesn't really appeal to me.
I could see myself using Kagura-1 and 2; the latter's armor attack is kinda fun to use. The one thing that turns me off from using 4 is that Luna tokens don't reload its ammo.
_________________
twitter | steam


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 29 Mar 2012
Posts: 71
Quick note in case anyone's interested: I decided to try updating to Windows 8.1, and it does indeed appear to fix whatever was preventing the translated release of Hellsinker from running on 'regular' Windows 8.
Now to attempt to figure out what in heaven's name is going on with this game..

yeah, i wish i could have done something about that, sorry!
and now i have had more work put on my plate to do so i will be rappelling off a cliff now
_________________
https://twitter.com/mauvecow


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
So.. What's the story on hosting that standalone patch of the latest translation version somewhere, mauve? Are we ever going to get that or did we have to buy the bundled English version for it?
It'd be kind of a shame if those of us who imported the game originally were stuck with the older translation.
_________________
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 Jul 2012
Posts: 2061
Um.. the patch has been on Gensokyo.org for the longest time.
_________________
You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).
_________________
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 07 Jun 2013
Posts: 783
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).

This sucks so bad. I missed out on that bundle and I regret it so much.
_________________
The future of shmups is the past.

*Yagawa smiles with the teeth of a shark*
*cue Heavy Day*


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 29 Mar 2012
Posts: 71
Would you guys believe me if I said I've been so busy/occupied/insane this year that I completely forgot?
_________________
https://twitter.com/mauvecow


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Post subject: Re: Hellsinker English patch RELEASED!


Joined: 08 Feb 2009
Posts: 4848
Considering I've had short-term goldfish-equivalent memory for the last year or so and as a result forgot far more important real life stuff, yep.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 08 May 2008
Posts: 4025
That's an older version of the patch, 1.1. An update was made for their Groupees Doujin Bundle 2 release but mauve never released the standalone patch (that I'm aware of anyway).

So what's the status of translated Hellsinker right now? They did the english-translated groupees bundle, but is anyone else selling a translated version now? In a perfect would companies like Rockin Android and Nyu Media would be having knife fights over the rights to this game.
_________________
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude 'Watch out for that black dude, he wants a piece of your cookie!'


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 May 2012
Posts: 89
Location: GRAVEYARD HQ
Hey guys, cool if I bump this old thread? Five years ago I tried to recreate some of the backgrounds from the game's menu themes, 'A Thing Left Behind' in particular. But I could only make static images.
What I would really like is animated GIFs of those things spinning.

Me too, friend, me too. One day.. (That would have to be a really large .gif, though.)

That day has come, I made an animated version. A gif would have been unfeasible, but I have a 1080p60 mp4 loop, here: https://my.mixtape.moe/phfwrh.mp4 I messed up the looping a little, and some the colors are slightly off, but I think it looks acceptable. I hope some of you will like it.
You can use Wallpaper Engine, a cheap desktop ricing app for Windows available on Steam, to set this video as your desktop wallpaper.
_________________
To be continued. See you false memory syndrome...


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 28 Jun 2007
Posts: 2116
Location: Paranoia
Haha, excellent! Got that in lossless video form by chance? What I'd really love now is an animated PNG of it..
_________________
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 26 May 2012
Posts: 89
Location: GRAVEYARD HQ
What I'd really love now is an animated PNG of it..

LOL
I could probably fix up a lossless video. However, this is something I made in HTML and some CSS, so you can run this on any modern browser and tweak it to your heart's content, so here are the files: https://mega.nz/#!UuI2iQgZ!7R4SgIQgAB7I .. xg9OH_1YBk
You can also use this site as a web wallpaper in Wallpaper Engine instead of a video. I plan to publish it in the app eventually for all to use, but knowing my tendency to being a lazy piece of shit, I will abandon that effort halfway, so here's what I've got so far before I give up. It scales nicely with most resolutions, though wider ones leave empty black spaces on the sides.
_________________
To be continued. See you false memory syndrome...


Top
Post subject: Re: Hellsinker English patch RELEASED!


Joined: 05 Jan 2011
Posts: 12
Hey all. Anyone notice any compatibility issues with W10? I noticed that the music synchronization seems to be off. The BGM stutters at certain points like the Rusted Dragon fight or Segment 5.


Top
Page 16 of 16
[ 468 posts ] Go to pagePrevious1 .. 12, 13, 14, 15, 16

Hellsinker Guide


The far future, a non-centralized organization known as GRAVEYARD trying to capture a powerful tower they call CARDINAL SHAFT. In order to meet the goal they dispatch their elite force called 'Executors' to infiltrate and destroy the metallic beings that defend it. The Executors live isolated from the majority of society who fears them because of their supernatural powers. Hellsinker is an esoteric shooting game developed by Hiranyon, also known as Tonnor and released under his Ruminant's Whimper brand on July 27, 2007. Unlike most other shooters, Hellsinker has a pretty deep narrative but on the other side it features some strange terms. The game is extremely hard with complex scoring mechanics and aimed for hardcore players, though average players can learn through patience and persevering. In Hellsinker the goal of the game is to advance through the stages and earn a high score called spirit. There are several keys to survival, but the most important is player should keep their Stella Meter low which affects enemies' bullets and hostility.
Game Screenshots: 12345678
Game Information
Hellsinker | Genre: Vertical Shooting Game | Developer: Ruminant's Whimper | Publisher: Ruminant's Whimper | Language: English | Release: 2007 | File size: 247 MB
Minimum Requirements
Windows 98/ME/2000/XP | Processor Intel Pentium 800 MHz or equivalent AMD | 256 MB RAM | 400 MB Free HDD | DirectX 8.1 | 32 MB video card compatible with DirectX 8.1
External Links
- The official Japanese website of Ruminant's Whimper
- Hellsinker complete guide wiki




broken image